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- on exitFrame
- global tempcount, tempObject, currList, LbalanceHList, LbalanceVList, RbalanceHList, RbalanceVList, LcurrentWeight, homeHList, stickH1List, stickH2List, stickV1List, stickV2List, onScaleList, RcurrentWeight, incCount
- set RcurrentWeight to 0
- set LcurrentWeight to 0
- set incCount to 0
- set LbalanceHList to [88, 86, 85, 84, 83, 83, 83, 84, 85, 85, 85, 85]
- set LbalanceVList to [244, 238, 232, 226, 220, 214, 208, 202, 196, 196, 196, 196]
- set RbalanceHList to [257, 257, 258, 258, 258, 258, 257, 255, 254, 254, 254, 254]
- set RbalanceVList to [196, 202, 208, 214, 220, 226, 232, 238, 244, 244, 244, 244]
- set stickH1List to [1, 120, 112, 92, 72, 52, 32, 12, 12, 12, 12]
- set stickV1List to [170, 164, 158, 152, 146, 140, 134, 128, 122, 122]
- set stickH2List to [210, 220, 226, 246, 266, 286, 306, 226, 290, 300]
- set stickV2List to [124, 130, 136, 142, 148, 154, 160, 166, 172, 178]
- set onScaleList to [0, 0, 0, 0, 0]
- set homeHList to [408, 323, 240, 156, 492]
- set currList to [3, 2, 1, 4]
- puppetSprite(2, 1)
- puppetSprite(3, 1)
- puppetSprite(4, 1)
- puppetSprite(6, 1)
- puppetSprite(10, 1)
- puppetSprite(11, 1)
- puppetSprite(12, 1)
- repeat with T = 14 to 17
- set the visible of sprite T to 1
- puppetSprite(T, 1)
- end repeat
- if tempcount <> 3 then
- set the visible of sprite 19 to 1
- WEASELSpeak("intro" & tempcount)
- set the visible of sprite 19 to 0
- updateStage()
- end if
- set the castNum of sprite 9 to the number of cast (tempcount & "t")
- set tempObject to 30
- end
-